Luca Burgio
Product Designer based in Milan.
Designing pixels stories at ∞ Bending Spoons.
Former Product & Android Lead Designer at Musixmatch. Game Designer and creator of Particular.
I worked for Replay, and Ressy. Having fun on some side projects and illustrations.
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Bending Spoons
Bending Spoons is an elite team who create their own tech products, used and loved by millions all around the world. Currently focused on mobile apps, and they’re constantly evaluating opportunities in other exciting fields.
Musixmatch is the world’s largest lyrics platform - where you can search, enjoy, and share lyrics from any track, anywhere in the world.
A small and young team where artists, psychologists and engineers craft a different world.
& others
An awarded adventure game for iOS and Android. A little complete project from the design to the development.
A simple and definitive SVG icons library.
UI Space
A collector of thousand of free resources for designers.
Particular was featured by Apple in Europe the first week of the release, in 2016. The game, available for iOS and Android reached 1 Million of downloads.
The game was born as a personal experiment going forward the design field and exploring the world behind Unity engine. Particular took 6 months of work, crafted in my spare time.
As Product Designer and Android Lead Designer at Musixmatch, I was involved in the entire product process of the company. We reached important goals during the years with a neat design and new features.
The product was largely spread out to Android, iOS, TV, Watch and web.
Politecnico of Milano Design Dept
2018 | Milan
Presenting 'Process of designing Products'. The complete process behind the build of a product, in that case, an app. The entire flow, starting from the User Experience and the wireframing, The Design, The Prototyping, The Finalization and the last step, the Development.
Dribbble Milan 2019
2019 | Milan BSP HQ
The Dribbble event at Bending Spoons HQ, in Milan. Presenting Figma, Prototyping tools and the process of designing products.
Polimi Interaction Design Class
2019 | Milan
Presenting the use of prototypes to improve the Design Process and to avoid common UX mistakes, and common rules to consider during the study of an efficient User Experience.