Particular was featured by Apple in Europe the first week of the release, in 2016. The game, available for iOS and Android reached 756.000 downloads.
The game was born as a personal exploration of the world behind Unity Engine. Particular took 6 months of work, crafted in my spare time.
As Product Designer and Android Lead Designer at Musixmatch, I was involved in the entire product process of the company. We reached important goals during the years with a neat design and new features.
The product was largely spread out to Android, iOS, TV, Watch and web.